This is my Term 2 Capstone Project created under the mentorship of Jacob Claussen. I was heavily inspired by both Star Wars: Jedi Survivor, and the upcoming Ubisoft game Star Wars: Outlaws. I gathered a large amount of reference from The Mandalorian, Andor, and Kenobi as well. Most materials come from two 2048x2048 trim sheets using a Master Material which I was then able to create a Material Instance from; modified with various roughness and alpha maps. I was happy to be able to use my knowledge of Unreal Engine to create Master Materials, Vertex Paint, and Blueprints that really made my scene pop in a way I was not able to do before joining Vertex School.
Cinematic