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Star Wars Cantina

This is my Term 2 Capstone Project created under the mentorship of Jacob Claussen. I was heavily inspired by both Star Wars: Jedi Survivor, and the upcoming Ubisoft game Star Wars: Outlaws. I gathered a large amount of reference from The Mandalorian, Andor, and Kenobi as well. Most materials come from two 2048x2048 trim sheets using a Master Material which I was then able to create a Material Instance from; modified with various roughness and alpha maps. I was happy to be able to use my knowledge of Unreal Engine to create Master Materials, Vertex Paint, and Blueprints that really made my scene pop in a way I was not able to do before joining Vertex School.

Beauty Shot 1

Beauty Shot 1

Beauty Shot 2

Beauty Shot 2

Beauty Shot 3

Beauty Shot 3

Cinematic

Props I created for scene

Props I created for scene

ArchViz Pieces

ArchViz Pieces

Trim Sheet 01 2048x2048

Trim Sheet 01 2048x2048

Trim Sheet 02 2048x2048

Trim Sheet 02 2048x2048

Decal Sheet for custom decals I made for the scene 2048x2048

Decal Sheet for custom decals I made for the scene 2048x2048

Master Material used for almost every Material Instance

Master Material used for almost every Material Instance

Vertex Painting Master Material used for blending materials of floor and walls

Vertex Painting Master Material used for blending materials of floor and walls

Blueprint I created used for the tube and pipe splines

Blueprint I created used for the tube and pipe splines

Niagara Spark

Niagara Spark

References and Mood Board

References and Mood Board